Saturday, December 7, 2013

Week 14: FINAL SUBMISSION

It's finally week 14 and we have done everything from the posters, to the videos to the markers and also the user testing.

We'll start with the posters.
Posters are now changed to have a perfect square look as ARMedia markers has to be a perfect square and should also have a white border for it to be detectable.
Therefore our generic A3 sized poster idea cannot be used.
Our video is also resized, we did not completely change the whole layout of the poster but just created an extra black space at the side so that the ratio is compatible with ARMedia.

We've also added another 2 scenes for the room markers. The markers are the same which is our Horr(AR)Haus logo with different contents when loaded.
We've tested out the markers in a dark room using a torch light and thankfully it worked!
We only used the torch app from our smartphones and I think that is great and can be used together with the ARMedia Player as well.
So on the day of the event, we do not need torchlight, just install the torch app onto our Ipad and launch the ARMedia Player together. Works together like a charm!

Speaking of Ipads. We had tested out the video on an android device and currently there are no audio playback on android. It only works on IOS.
Therefore until that issue is resolved, our idea would go on with IOS devices which is Ipad.

We've gone through the user testing and it's safe to say that our idea will work and this event project would be a success if is held.


CONCLUSION:

From this project I have learnt so many things about Augmented Reality. My speculations from the start was proven true that AR is still very new and developing an idea for AR is very challenging as not many people are aware and is developing things that are AR related.

On the software side, ARMedia in my opinion is still fairly new with lots of bugs and glitches needed to fixed but it is constantly being developed and improved on as we can see on their official website. ARMedia Player is new therefore there are a lot of downside to it. But I believe Inglobe Technologies is working on it.

Working together with my group mates had it challenges but that is normal when in any situation. But I truly enjoyed working on this project and it was by far one of the most experimental and interesting project to work on.

But if asked again whether or not I would work on Augmented Reality, I would say no because of the reasons stated before. It is not practical and unless these apps are embedded in smart devices upon purchase, perhaps a feature available in the phone cameras then yes, I might consider dwelling with AR again.
Until then, it is a no for me.

Sunday, December 1, 2013

Week 12: Finalizing Everything and Final Progression Check

Over the past weeks we've been trying out with the markers. Our original plan is to print out an A3 sized poster with the normal A3 dimension. We had also done this for our video, with a composition size of an A3.
But when we imported the video into ARMedia, the dimensions are messed up due to it's ratio. The video ended up being squashed.

It was a little too late to change because the representatives of ROAR Studios, Mr. Liew is back again for one last progression check.
We went on ahead with what we have.
We showed our posters and videos as well as 2 clips that is intended to be placed around the room to be scanned.

The feedbacks received was not a negative one, just some constructive feedback to further improve our project.


  1. The poster videos are too fast that it might be a little difficult to take pictures with. But we stated that the posters are just meant to be scanned and not to be taken a picture with although it is still up to them. And the 2 videos that are meant to be placed in the room will be lengthened.
  2. The gameplay should be more exciting not just going into the room and scan the markers. So we have decided to hide the markers around the room and allow the players to find and look through the room. They must also take a picture with at least 2 of the 4 markers that is hidden in the room to be able to participate in the competition and win the prize. 
  3. Can the markers be scanned in a dark room. We have yet to test it out so we needed to do that as soon as possible.